Desert / Modeling, Rigging, Animations

A character I made PlayStation's virtual character demo. The assignment for the character was 'to not have any expectations or assumptions'. The character also needed to resemble some level of intelligence. I decided to go with a bipedal cartoony creature.
Here is what I was responsible for in this project:
~Modeling
~Texture painting
~Rigging
~Blendshape creation: 10 blendhspaes for the mouth and 5 for eyes
~Animation: about 20 different, mostly idle animations