Olga Rudi
Olga Rudi
Senior Digital Artist
San Diego, United States

About

Senior Digital Generalist with 8 years in game development, illustration and VR/AR. Past clients include PlayStation and Baobab, Proven expertise in creating high-quality characters, environments, and assets for industry-leading gaming platforms. Highly skilled in Maya, Zbrush, Unreal Engine, and Substance Painter, with a strong focus on developing 3D content for immersive experiences

Awards:
Hackathon 2024 Grand Champion | PlayStation
Hackathon 2022 First Prize | PlayStation
30+ patents filed
Spring Show 2018: Winner in 3D Organic Modeling category | Academy Of Art, San Francisco
The Rookies 2018: Excellence Award

Resume PDF

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Skills

Digital SculptingCharacter ModelingProp Modeling3D Modeling3D AnimationUV MappingTexturingLightingConcept Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
C++
C++
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray

Reel

Productions

    • Mobile Game
      Four Freedoms
    • Year
      2018
    • Role
      Prop Modeler
    • Company
      Norman Rockwell Museum
    • Movie
      Is This Heaven
    • Year
      2020
    • Role
      Modeler
    • Company
      Bastiaan Koch / Studio X
    • Movie
      Coyote's Place
    • Year
      2019
    • Role
      Prop Modeler
    • Company
      Studio X
    • Video Game
      Magic Mirror
    • Year
      2018
    • Role
      Character Modeler
    • Company
      Tony DiTerlizzi

Experience

  • 3D Generalist at PlayStation
    San Mateo, US
    August 2019 - March 2024

    Developed and shipped 7 games for PSVR2 sdk package. Worked with a multi-disciplinary team to research and

    develop next-generation single and multi-player gaming experiences and tools for desktop, PS5 and AR/VR. Our

    games were showcased publicly and resulted in over 15 patent filings for new technologies

    ● Created 10 stylized environments and 50+ props complete with textures, visual effects, and lighting

    ● Created 5 different stylized characters. Each character had a set of blendshapes, was textured, rigged,

    animated and setup for use in Unity and UE4/UE5

    ● Designed level tutorials and game logic using visual scripting, setup shaders, designed and implemented

    UI elements, troubleshooted bugs, optimized 3D asset performance, and wrote documentation

    ● Worked with AAA developers to design novel in-game interactions and tools. Listened for feedback and

    developed solutions to help artists and engineers with their workflow

  • Character Artist at PlayStation
    San Mateo
    August 2018 - August 2019

    Created two different games in Unreal Engine 4 to showcase PlayStation’s proprietary technologies. These games

    were showcased publicly at the Sony Technology conferences.

    ● Created a fully rigged, animated, and textured 3D character with over 80 blend shapes inside UE4.

    ● Designed a VR game demo. Level included 3 rigged, textured, animated characters, and more than 20

    textured props. Created points of interest for players to explore and interact with.

  • 3D Modeler at Norman Rockwell Museum
    San Francisco, United States of America
    May 2017 - October 2017

    Modeled 3 characters and over 50 blendshapes for Tony DiTerlizzi Exhibit

    Modeled two low poly VR ready characters and various props

  • Prop modeler at Vidiludi games & entertainment
    Freelance
    October 2015 - December 2016

    Responsible for creating stylised, low poly game props such as armour, weapon and in game decorations. Every model has to be unwrapped, textured and scaled accordingly. All textures are hand painted.

  • 3D Modeler at Gambody
    September 2015 - October 2015

    Was responsible for providing high poly models of game characters for 3D printing

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