Senior Digital Generalist with 8 years in game development, illustration and VR/AR. Past clients include PlayStation and Baobab, Proven expertise in creating high-quality characters, environments, and assets for industry-leading gaming platforms. Highly skilled in Maya, Zbrush, Unreal Engine, and Substance Painter, with a strong focus on developing 3D content for immersive experiences
Awards:
Hackathon 2024 Grand Champion | PlayStation
Hackathon 2022 First Prize | PlayStation
30+ patents filed
Spring Show 2018: Winner in 3D Organic Modeling category | Academy Of Art, San Francisco
The Rookies 2018: Excellence Award
Developed and shipped 7 games for PSVR2 sdk package. Worked with a multi-disciplinary team to research and
develop next-generation single and multi-player gaming experiences and tools for desktop, PS5 and AR/VR. Our
games were showcased publicly and resulted in over 15 patent filings for new technologies
● Created 10 stylized environments and 50+ props complete with textures, visual effects, and lighting
● Created 5 different stylized characters. Each character had a set of blendshapes, was textured, rigged,
animated and setup for use in Unity and UE4/UE5
● Designed level tutorials and game logic using visual scripting, setup shaders, designed and implemented
UI elements, troubleshooted bugs, optimized 3D asset performance, and wrote documentation
● Worked with AAA developers to design novel in-game interactions and tools. Listened for feedback and
developed solutions to help artists and engineers with their workflow
Created two different games in Unreal Engine 4 to showcase PlayStation’s proprietary technologies. These games
were showcased publicly at the Sony Technology conferences.
● Created a fully rigged, animated, and textured 3D character with over 80 blend shapes inside UE4.
● Designed a VR game demo. Level included 3 rigged, textured, animated characters, and more than 20
textured props. Created points of interest for players to explore and interact with.
Modeled 3 characters and over 50 blendshapes for Tony DiTerlizzi Exhibit
Modeled two low poly VR ready characters and various props
Responsible for creating stylised, low poly game props such as armour, weapon and in game decorations. Every model has to be unwrapped, textured and scaled accordingly. All textures are hand painted.
Was responsible for providing high poly models of game characters for 3D printing