VR: The Magical Corner / 3D Art, Tech Art
Scene overview

Scene overview

Screen swap logic. When user looks at a small screen for a short while the audio from the big screen fades out and only the small screen can be heard. If the user looks at a small screen long enough it gets swapped with the big screen

Screen swap logic. When user looks at a small screen for a short while the audio from the big screen fades out and only the small screen can be heard. If the user looks at a small screen long enough it gets swapped with the big screen

Video demonstration of the screen swap logic. The system has a timing mechanic to understand what content is more popular and upon hitting the milestone showcases it on the bigger screen

Here the user can look at the radio to turn it on and press the trigger button to turn it on. They then can cycle through radio stations by looking at channel +/- to cycle music

Here the user can look at the radio to turn it on and press the trigger button to turn it on. They then can cycle through radio stations by looking at channel +/- to cycle music

Video demonstration of the interaction between the user and the radio

The Magical Corner is a collection of eyetracking interactions our team developed for PSVR2 sdk package. The bar is a welcome point where the user gets to try out interactions from attention, intention, and social cues categories. Here I was responsible for all art aspects as well as building level flow logic. This demo was showcased at GDC 2023.