VR: The Gallery / Modeling, Look Dev, Tech Art
Overview of the scene. Paintings that have number above and below can be possessed by players

Overview of the scene. Paintings that have number above and below can be possessed by players

Overview of the scene

Overview of the scene

Showcase of the post process material. You can choose your masks and adjust speed, scale, hue, movement and fade intensity.

Showcase of the oil painting effect post process. In the material you can select the brush stroke normal, adjust intensity of the displacement, change the tint of the image.

Example of Da Vinci's bio effect. To achieve this effect I modified engine world aligned material to support external input

Example of Picasso's bio effect

Example of Picasso's bio effect

Static oil painting effect example

Static oil painting effect example

Introduction sequence when selecting an avatar

The Gallery is an experimental chat room where you embody one of the paintings. It is a multiplayer game with the ability to support up to 4 players. Upon entering the game you are prompted to select your painting.

When the introduction sequence completes you are transported to a main gallery floor where you will have an option to learn more about the paintings you possess and paintings that are around you. Each painting has 2 different effects, one for the actual painting and one for the artist who produced that painting.

When in multiplayer mode you can see the eyes of other paintings moving, which corresponds to the eye movements of the actual players. When in single-player mode you have the option to record your eye movement and then see it from a perspective of a different painting.

In this project I was responsible for:
Setting up all post processing effects
Setting up post process effect trigger logic
Setting up all 3d elements. Modeling, texturing, animation, particles, blend shapes, lighting
Setting up introduction sequence logic